These will take place on the main battlefield.
Marshal’s Point opens at 9:30AM on the Battlefield.
Open field
Duration- 4 rounds switch sides after 2
Description- each army on one side of the field
Rez- no
Archery – 1/3
Objective- to the last man.
Bridge Over Troubled Waters
Duration- 4 rounds ( switch sides after 2)
Description- There is a moat to cross in order to get to the castle. Attackers to build a bridge over the moat in order to move across. Attackers will be given pieces to build bridges and must place them in the moat to cross.
Anyone can ford the moat but just knee walk.
There’s a thin passage “tunnel” that leads inside the castle. Defenders should be aware of this as well. Falling off the bridge is death.
Rez- Attackers 2 Archery – 1/3
Objective- to the last man.
Invasion
Duration- 4 rounds (switch sides after 2)
Description- there are two bridges, one covered, one open. Covered bridge will be 6ft and under weapons, no thrown, no archery.
Falling off closed bridge will simply move you to your side of the moat.
Open bridge is open to all weapons.
Falling off open bridge is death.
The defenders will have 2 porcupines/hedgehogs to place. (These can be moved during fighting by defenders or attackers, but requires 4 hands to move)
Rez- unlimited for attackers
Archery- 1/3
Objective- Attackers – win by killing the enemy.
Defenders – survive as long as possible.
Castle Battle
Duration-4 rounds (switch sides after 2)
Description- one side starts in the castle, the other side starts outside.
Rez- no.
Archery- 1/3
Objective- to the last man.
Open War
Duration- 20 minutes
Description- The field is open, fight.
Rez- Unlimited
Archery- 1/3
Objective- Flip a Flag held at three locations, one outside X feet away from rez point, One inside X feet away from other rez point, and one Y feet away from both rez points.